In practice, so long as you have the instructions handy, the game becomes reasonably straightforward to play, yet very hard to master. The main screen is the nose of your rocket ship travelling through space, with read-outs for shield strength, helm co-ordinates, target co-ordinates, and distance to target. The K key sets your target co-ordinates, such as 30,30 for the planet Bellatrix, and the cursor keys align your helm co-ordinates with this. Then, with careful use of hyperjumping or gunfire to destroy the pursuing pirates, you should reach your destination and the first game challenge.
You can visit the planets in any order, provided you succeed eventually at all seven.
One game could be described as Frogger on a crossword puzzle, where you have to move down the screen and back up again using just the black squares, which are moving quickly and haphazardly. Another is a diamond-shaped draughts board across which you plot your course a square at a time, alternating moves with a mobile fire that is protecting the piece of key that you're after. Other involve you in shoot-outs, minefields, monsters and jumping off cliffs into tiny boats. To add to your problems there will be a decreasing fuel supply and diminishing shield strength, to be replenished by a tricky docking at the Starbase from time to time.